Introduction to 3D Vehicle Modeling
Assignment of backplate, lighting, camera and render
A course by Alber Silva , 3D Artist
About the video: Assignment of backplate, lighting, camera and render
Overview
“Now we are going to configure the lighting options, we will add an HDRI to illuminate the scene, a backplate as a stage, and we will configure the camera to send to render, previously exploring some render options. ”
In this video lesson Alber Silva addresses the topic: Assignment of backplate, lighting, camera and render, which is part of the Domestika online course: Introduction to 3D Vehicle Modeling. Learn how to model, texture, and render your first car with Maya, Substance Painter, and Keyshot.
Partial transcription of the video
“We're nearly done; we only need to configure the lighting parameters. set up the background. adjust the camera settings. and make some tweaks for the final render. Let's explore how to accomplish this There exists a webpage known as a splash page that can be useful by offering the graphical resources needed for various purposes such as creating renders or backplates. or any other requirements we might have. As we had established the texture scheme. we now require an image that perfectly complements the work we've already completed. This image might depict a rugged. winding path covered in r...”
This transcript is automatically generated, so it may contain mistakes.
Course summary for: Introduction to 3D Vehicle Modeling
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Category
3D & Animation -
Software
Adobe Photoshop, KeyShot, Maya, Substance Painter -
Areas
3D, 3D Modeling

Alber Silva
A course by Alber Silva
Alber Silva is a 3D artist, specialized in the area of modeling and texturing of vehicles and machinery. He works as 3D Modeler for WebCreek Ecuador, developing assets used in training systems using Virtual Reality applied to the oil industry. In parallel, he makes some collaborations as a 3D modeler for companies such as Maersk and also Moving Message Co. and his client VectorZero, creating a series of vehicles.
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