Introduction to 3D Vehicle Modeling
Assignment of backplate, lighting, camera and render
A course by Alber Silva , 3D Artist
About the video: Assignment of backplate, lighting, camera and render
Overview
“Now we are going to configure the lighting options, we will add an HDRI to illuminate the scene, a backplate as a stage, and we will configure the camera to send to render, previously exploring some render options. ”
In this video lesson Alber Silva addresses the topic: Assignment of backplate, lighting, camera and render, which is part of the Domestika online course: Introduction to 3D Vehicle Modeling. Learn how to model, texture, and render your first car with Maya, Substance Painter, and Keyshot.
Partial transcription of the video
“Assignment of backplate, lighting, camera and render Almost nothing is missing, it only remains to establish lighting parameters, background, camera settings and certain settings for the final render. Let's see how to do it. There is a page, Unsplash, which can serve or provide us the graphic resource that we need for a render, a Backplate or what we need. As we had established in the texture scheme, we would need an image that complements with the texturing work we already did. It could be "rocky road". We have some options, in which we can continue moving to locate one that can serve us. ...”
This transcript is automatically generated, so it may contain mistakes.
Course summary for: Introduction to 3D Vehicle Modeling
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Category
3D & Animation -
Software
Adobe Photoshop, KeyShot, Maya, Substance Painter -
Areas
3D, 3D Modeling

Alber Silva
A course by Alber Silva
Alber Silva is a 3D artist, specialized in the area of modeling and texturing of vehicles and machinery. He works as 3D Modeler for WebCreek Ecuador, developing assets used in training systems using Virtual Reality applied to the oil industry. In parallel, he makes some collaborations as a 3D modeler for companies such as Maersk and also Moving Message Co. and his client VectorZero, creating a series of vehicles.
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