Introduction to 3D Vehicle Modeling
Creating the mask, front and rear bumper - part 1
A course by Alber Silva , 3D Artist
About the video: Creating the mask, front and rear bumper - part 1
Overview
“Starting from primitive forms we will create the frontal mask, typical of Jeep, and its other components. Then we will model the front and rear bumper. ”
In this video lesson Alber Silva addresses the topic: Creating the mask, front and rear bumper - part 1, which is part of the Domestika online course: Introduction to 3D Vehicle Modeling. Learn how to model, texture, and render your first car with Maya, Substance Painter, and Keyshot.
Partial transcription of the video
“Mask, front and rear bumper In this lesson, I will show you the use of new modeling tools the mask, the front and rear bumper. Let's see it. Let's go with what would be the front of the truck. We're going to the Front view. In this case, the Back view is placed. We go to the View menu, Predefined Bookmarks and select Front. We see that the reference image of the rear view It still prevents us from observing the blueprint on the front. First we activate the layer we generate from the front view, but before activating it, we select the subsequent reference image and we will tell you in the La...”
This transcript is automatically generated, so it may contain mistakes.
Course summary for: Introduction to 3D Vehicle Modeling
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Category
3D & Animation -
Software
Adobe Photoshop, KeyShot, Maya, Substance Painter -
Areas
3D, 3D Modeling

Alber Silva
A course by Alber Silva
Alber Silva is a 3D artist, specialized in the area of modeling and texturing of vehicles and machinery. He works as 3D Modeler for WebCreek Ecuador, developing assets used in training systems using Virtual Reality applied to the oil industry. In parallel, he makes some collaborations as a 3D modeler for companies such as Maersk and also Moving Message Co. and his client VectorZero, creating a series of vehicles.
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