Introduction to 3D Vehicle Modeling
Detailing of body lines, chamfering and part separation - part 3
A course by Alber Silva , 3D Artist
About the video: Detailing of body lines, chamfering and part separation - part 3
Overview
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In this video lesson Alber Silva addresses the topic: Detailing of body lines, chamfering and part separation - part 3, which is part of the Domestika online course: Introduction to 3D Vehicle Modeling. Learn how to model, texture, and render your first car with Maya, Substance Painter, and Keyshot.
Partial transcription of the video
“Let's now move on to what would be the doors. once more. we switch to edge mode. right-click and hold. then edge mode again We'll double-click over the door section and execute an extrusion along the global axis. ensuring precision we'll move it slightly inward. We repeat the process on the back door. double-clicking to select the whole edge loop efficiently. We perform an extrusion along the global axis and drag slightly inward to create a subtle volume effect on the door. enhancing its three-dimensional appearance. In a similar manner. we'll handle the outer section. but this time focusin...”
This transcript is automatically generated, so it may contain mistakes.
Course summary for: Introduction to 3D Vehicle Modeling
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Category
3D & Animation -
Software
Adobe Photoshop, KeyShot, Maya, Substance Painter -
Areas
3D, 3D Modeling

Alber Silva
A course by Alber Silva
Alber Silva is a 3D artist, specialized in the area of modeling and texturing of vehicles and machinery. He works as 3D Modeler for WebCreek Ecuador, developing assets used in training systems using Virtual Reality applied to the oil industry. In parallel, he makes some collaborations as a 3D modeler for companies such as Maersk and also Moving Message Co. and his client VectorZero, creating a series of vehicles.
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