Introduction to 3D Vehicle Modeling
Creating the mask, front and rear bumper - part 5
A course by Alber Silva , 3D Artist
About the video: Creating the mask, front and rear bumper - part 5
Overview
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In this video lesson Alber Silva addresses the topic: Creating the mask, front and rear bumper - part 5, which is part of the Domestika online course: Introduction to 3D Vehicle Modeling. Learn how to model, texture, and render your first car with Maya, Substance Painter, and Keyshot.
Partial transcription of the video
“Mask, front and rear bumper We will activate the layers to see how we have until now the geometry. Here we have a little part. Let's go to the reference. In fact, it is already the encounter with the body itself. Let's see another reference. There is a small space between the gate and this part of the body. To not leave it empty, we can replace it. We can work with certain things. that allow us to give a visualization of the project we are doing. We are going to create a small rectangle and we are going to move it towards this part. Let's go to the Side View, Vertices mode. We are going to ...”
This transcript is automatically generated, so it may contain mistakes.
Course summary for: Introduction to 3D Vehicle Modeling
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Category
3D & Animation -
Software
Adobe Photoshop, KeyShot, Maya, Substance Painter -
Areas
3D, 3D Modeling

Alber Silva
A course by Alber Silva
Alber Silva is a 3D artist, specialized in the area of modeling and texturing of vehicles and machinery. He works as 3D Modeler for WebCreek Ecuador, developing assets used in training systems using Virtual Reality applied to the oil industry. In parallel, he makes some collaborations as a 3D modeler for companies such as Maersk and also Moving Message Co. and his client VectorZero, creating a series of vehicles.
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