Introduction to 3D Vehicle Modeling
Project management and hood modeling
A course by Alber Silva , 3D Artist
About the video: Project management and hood modeling
Overview
“This lesson contemplates the creation of the main folder, edition of the blueprints and beginning of the modeling of the vehicle, we begin with the hood. ”
In this video lesson Alber Silva addresses the topic: Project management and hood modeling, which is part of the Domestika online course: Introduction to 3D Vehicle Modeling. Learn how to model, texture, and render your first car with Maya, Substance Painter, and Keyshot.
Partial transcription of the video
“Technically. modeling a vehicle can begin from any section. However. i suggest starting with the hood. explore the reasons for this approach. We will establish the project folder. which will serve as the repository for all resources utilized. This includes internal resources from Maya itself. as well as any images we plan to attach for the project. images that will be added to the project folder. Once Maya is open. navigate to the File menu and select Project Window. This setup ensures all resources are organized efficiently. In this small window. you'll find the tab for managing the projec...”
This transcript is automatically generated, so it may contain mistakes.
Course summary for: Introduction to 3D Vehicle Modeling
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Category
3D & Animation -
Software
Adobe Photoshop, KeyShot, Maya, Substance Painter -
Areas
3D, 3D Modeling

Alber Silva
A course by Alber Silva
Alber Silva is a 3D artist, specialized in the area of modeling and texturing of vehicles and machinery. He works as 3D Modeler for WebCreek Ecuador, developing assets used in training systems using Virtual Reality applied to the oil industry. In parallel, he makes some collaborations as a 3D modeler for companies such as Maersk and also Moving Message Co. and his client VectorZero, creating a series of vehicles.
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