Introduction to 3D Vehicle Modeling
Reference search, blueprints of our model to work
A course by Alber Silva , 3D Artist
About the video: Reference search, blueprints of our model to work
Overview
“From this lesson we begin to work on the vehicle that we will be modeling. We start with the search for references, selection and editing in Photoshop and then pass it to Maya. ”
In this video lesson Alber Silva addresses the topic: Reference search, blueprints of our model to work, which is part of the Domestika online course: Introduction to 3D Vehicle Modeling. Learn how to model, texture, and render your first car with Maya, Substance Painter, and Keyshot.
Partial transcription of the video
“Now is the time to completely dive into visual references to kick off our modeling project with full engagement and focus. Displayed on the screen is a Pickup derived from the Jeep Wrangler. Let's delve into understanding this truck's characteristics before advancing to the subsequent phase. which involves the modeling process. exploration will set the foundation for our detailed modeling journey. Before proceeding. we must delve deeply into references. This involves examining every aspect of the including its parts. components. and the design of its lines. from every conceivable perspectiv...”
This transcript is automatically generated, so it may contain mistakes.
Course summary for: Introduction to 3D Vehicle Modeling
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Category
3D & Animation -
Software
Adobe Photoshop, KeyShot, Maya, Substance Painter -
Areas
3D, 3D Modeling

Alber Silva
A course by Alber Silva
Alber Silva is a 3D artist, specialized in the area of modeling and texturing of vehicles and machinery. He works as 3D Modeler for WebCreek Ecuador, developing assets used in training systems using Virtual Reality applied to the oil industry. In parallel, he makes some collaborations as a 3D modeler for companies such as Maersk and also Moving Message Co. and his client VectorZero, creating a series of vehicles.
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