Introduction to 3D Vehicle Modeling
Importing the scene into KeyShot and configuring materials - part 1
A course by Alber Silva , 3D Artist
About the video: Importing the scene into KeyShot and configuring materials - part 1
Overview
“First hand a brief intro of the Keyshot interface to proceed to import the 3d model and assign the texture maps created with Substance. ”
In this video lesson Alber Silva addresses the topic: Importing the scene into KeyShot and configuring materials - part 1, which is part of the Domestika online course: Introduction to 3D Vehicle Modeling. Learn how to model, texture, and render your first car with Maya, Substance Painter, and Keyshot.
Partial transcription of the video
“Importing scene in Keyshot In this lesson we will see the Keyshot render engine, which we will use for this rendering process. We will see its interface, how to import the model and the first configurations of the different texture maps. We will take a short quick tour of how your interface is and how we can move through it. At the top we have the menu bar, the central part is the component of the scene, On the left side we have some options. To say, first we have everything that is material, equally separated by categories, Crystals, Liquids, Lights, Paints, Plastics, etc., they are defaul...”
This transcript is automatically generated, so it may contain mistakes.
Course summary for: Introduction to 3D Vehicle Modeling
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Category
3D & Animation -
Software
Adobe Photoshop, KeyShot, Maya, Substance Painter -
Areas
3D, 3D Modeling

Alber Silva
A course by Alber Silva
Alber Silva is a 3D artist, specialized in the area of modeling and texturing of vehicles and machinery. He works as 3D Modeler for WebCreek Ecuador, developing assets used in training systems using Virtual Reality applied to the oil industry. In parallel, he makes some collaborations as a 3D modeler for companies such as Maersk and also Moving Message Co. and his client VectorZero, creating a series of vehicles.
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