Introduction to 3D Vehicle Modeling
Creating the mask, front and rear bumper - part 2
A course by Alber Silva , 3D Artist
About the video: Creating the mask, front and rear bumper - part 2
Overview
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In this video lesson Alber Silva addresses the topic: Creating the mask, front and rear bumper - part 2, which is part of the Domestika online course: Introduction to 3D Vehicle Modeling. Learn how to model, texture, and render your first car with Maya, Substance Painter, and Keyshot.
Partial transcription of the video
“Mask, front and rear bumper We will continue with the bumper section, both front and rear, of the Jeep Gladiator. Before continuing, the previous geometry that we have already modeled The view of the reference image is preventing us a little. We will select each part and we will place them in layers to hide them and thus improve the visibility of the reference image. We select the mask first and we tell Maya that we want to add this geometry to a new layer, We put a name to identify it, "mask." We keep it and hide it. We can do the same with the body part. Select and go to Create a New Laye...”
This transcript is automatically generated, so it may contain mistakes.
Course summary for: Introduction to 3D Vehicle Modeling
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Category
3D & Animation -
Software
Adobe Photoshop, KeyShot, Maya, Substance Painter -
Areas
3D, 3D Modeling

Alber Silva
A course by Alber Silva
Alber Silva is a 3D artist, specialized in the area of modeling and texturing of vehicles and machinery. He works as 3D Modeler for WebCreek Ecuador, developing assets used in training systems using Virtual Reality applied to the oil industry. In parallel, he makes some collaborations as a 3D modeler for companies such as Maersk and also Moving Message Co. and his client VectorZero, creating a series of vehicles.
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