Introduction to 3D Vehicle Modeling
Importing and texturing our model, using the libraries: Materials and Smart Materials - part 3
A course by Alber Silva , 3D Artist
About the video: Importing and texturing our model, using the libraries: Materials and Smart Materials - part 3
Overview
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In this video lesson Alber Silva addresses the topic: Importing and texturing our model, using the libraries: Materials and Smart Materials - part 3, which is part of the Domestika online course: Introduction to 3D Vehicle Modeling. Learn how to model, texture, and render your first car with Maya, Substance Painter, and Keyshot.
Partial transcription of the video
“Import and texturing of our model We go to the body tile because we are going to save the material that we had previously configured and created. This is how Body Paint would be the material we are going to use. but we had already made some changes on the hue of the dirt, a little roughness, etc. So we are going to right click, we say Create smart material and here we are created with the name we had assigned here, Paint body, or the name we had assigned. If we go to the accessory tile and drag the material, this will be copied to us with the same properties with which we assign to the prev...”
This transcript is automatically generated, so it may contain mistakes.
Course summary for: Introduction to 3D Vehicle Modeling
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Category
3D & Animation -
Software
Adobe Photoshop, KeyShot, Maya, Substance Painter -
Areas
3D, 3D Modeling

Alber Silva
A course by Alber Silva
Alber Silva is a 3D artist, specialized in the area of modeling and texturing of vehicles and machinery. He works as 3D Modeler for WebCreek Ecuador, developing assets used in training systems using Virtual Reality applied to the oil industry. In parallel, he makes some collaborations as a 3D modeler for companies such as Maersk and also Moving Message Co. and his client VectorZero, creating a series of vehicles.
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