Introduction to 3D Vehicle Modeling
Importing and texturing our model, using the libraries: Materials and Smart Materials - part 3
A course by Alber Silva , 3D Artist
About the video: Importing and texturing our model, using the libraries: Materials and Smart Materials - part 3
Overview
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In this video lesson Alber Silva addresses the topic: Importing and texturing our model, using the libraries: Materials and Smart Materials - part 3, which is part of the Domestika online course: Introduction to 3D Vehicle Modeling. Learn how to model, texture, and render your first car with Maya, Substance Painter, and Keyshot.
Partial transcription of the video
“We're heading to the Body Style section to preserve the material we had previously set up and crafted. The body paint will serve as the material. but we had already modified the dirt tone. adjusted the roughness slightly. and made other tweaks. Therefore. we'll right-click and select Create Smart Material to ensure a bit of the roughness. etc. so we're going to right-click and say Create Smart Material. Here. we create it using the name assigned earlier. 'Car' could be 'paint' or any name we chose. This consistency in naming. Thus. when we return to the Tile in accessories and drag the mate...”
This transcript is automatically generated, so it may contain mistakes.
Course summary for: Introduction to 3D Vehicle Modeling
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Category
3D & Animation -
Software
Adobe Photoshop, KeyShot, Maya, Substance Painter -
Areas
3D, 3D Modeling

Alber Silva
A course by Alber Silva
Alber Silva is a 3D artist, specialized in the area of modeling and texturing of vehicles and machinery. He works as 3D Modeler for WebCreek Ecuador, developing assets used in training systems using Virtual Reality applied to the oil industry. In parallel, he makes some collaborations as a 3D modeler for companies such as Maersk and also Moving Message Co. and his client VectorZero, creating a series of vehicles.
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