Introduction to 3D Vehicle Modeling
Detailing of body lines, chamfering and part separation - part 2
A course by Alber Silva , 3D Artist
About the video: Detailing of body lines, chamfering and part separation - part 2
Overview
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In this video lesson Alber Silva addresses the topic: Detailing of body lines, chamfering and part separation - part 2, which is part of the Domestika online course: Introduction to 3D Vehicle Modeling. Learn how to model, texture, and render your first car with Maya, Substance Painter, and Keyshot.
Partial transcription of the video
“We go to the references folder. In Gladiator.Org. navigate to references and locate a specific one that allows us to visualize effectively. Observing closely. we notice that nearly the whole roof is built as individual sections. which can be detached. Therefore. it's necessary to remove the roof. and the rear section must also be taken off. This process involves carefully separating each part to ensure proper disassembly. the glass in the pickup truck's rear window is part of the structure. It often resembles plastic. When examining certain references. we aim to replicate these textures. Th...”
This transcript is automatically generated, so it may contain mistakes.
Course summary for: Introduction to 3D Vehicle Modeling
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Category
3D & Animation -
Software
Adobe Photoshop, KeyShot, Maya, Substance Painter -
Areas
3D, 3D Modeling

Alber Silva
A course by Alber Silva
Alber Silva is a 3D artist, specialized in the area of modeling and texturing of vehicles and machinery. He works as 3D Modeler for WebCreek Ecuador, developing assets used in training systems using Virtual Reality applied to the oil industry. In parallel, he makes some collaborations as a 3D modeler for companies such as Maersk and also Moving Message Co. and his client VectorZero, creating a series of vehicles.
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