Introduction to 3D Vehicle Modeling
Modeling the sides, fenders and roof - part 3
A course by Alber Silva , 3D Artist
About the video: Modeling the sides, fenders and roof - part 3
Overview
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In this video lesson Alber Silva addresses the topic: Modeling the sides, fenders and roof - part 3, which is part of the Domestika online course: Introduction to 3D Vehicle Modeling. Learn how to model, texture, and render your first car with Maya, Substance Painter, and Keyshot.
Partial transcription of the video
“We should choose these specific edges. We'll start from this part. We do an extrusion. And we missed an edge. We will continue with this part of the door. we select all these edges here Except this edge here. From here. Down to this part. We perform an extrusion. on the global axis And we will drag it. Let's switch to vertex mode. and we will adjust We will add a couple of loops. By scaling. we equalize and align them with the loops previously created on the lower section. ensuring a consistent match. Press G to enable the loop insertion feature again. ensuring seamless integration and alig...”
This transcript is automatically generated, so it may contain mistakes.
Course summary for: Introduction to 3D Vehicle Modeling
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Category
3D & Animation -
Software
Adobe Photoshop, KeyShot, Maya, Substance Painter -
Areas
3D, 3D Modeling

Alber Silva
A course by Alber Silva
Alber Silva is a 3D artist, specialized in the area of modeling and texturing of vehicles and machinery. He works as 3D Modeler for WebCreek Ecuador, developing assets used in training systems using Virtual Reality applied to the oil industry. In parallel, he makes some collaborations as a 3D modeler for companies such as Maersk and also Moving Message Co. and his client VectorZero, creating a series of vehicles.
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