Introduction to 3D Vehicle Modeling
Symmetry
A course by Alber Silva , 3D Artist
About the video: Symmetry
Overview
“So far half of the car has been modeled, it is time to duplicate it using the parameters of the simetry tool. ”
In this video lesson Alber Silva addresses the topic: Symmetry, which is part of the Domestika online course: Introduction to 3D Vehicle Modeling. Learn how to model, texture, and render your first car with Maya, Substance Painter, and Keyshot.
Partial transcription of the video
“Hello once more. Up until now. our team has focused solely on developing one half of our model. but now it's time to mirror it to the other side to make it look complete. We'll begin with the hood area. The last touch to this geometry is to highlight this tiny bump here. This detail will enhance the overall design and symmetry. Let's enhance it by adding a loop for a subtle emphasis. highlighting the design's detail. Though not very noticeable. it remains quite subtle. We might consider leaving it as is. maintaining its And we are going to go to the Mesh menu and look for the Mirror option....”
This transcript is automatically generated, so it may contain mistakes.
Course summary for: Introduction to 3D Vehicle Modeling
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Category
3D & Animation -
Software
Adobe Photoshop, KeyShot, Maya, Substance Painter -
Areas
3D, 3D Modeling

Alber Silva
A course by Alber Silva
Alber Silva is a 3D artist, specialized in the area of modeling and texturing of vehicles and machinery. He works as 3D Modeler for WebCreek Ecuador, developing assets used in training systems using Virtual Reality applied to the oil industry. In parallel, he makes some collaborations as a 3D modeler for companies such as Maersk and also Moving Message Co. and his client VectorZero, creating a series of vehicles.
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