Introduction to 3D Vehicle Modeling
Modeling the sides, fenders and roof - part 2
A course by Alber Silva , 3D Artist
About the video: Modeling the sides, fenders and roof - part 2
Overview
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In this video lesson Alber Silva addresses the topic: Modeling the sides, fenders and roof - part 2, which is part of the Domestika online course: Introduction to 3D Vehicle Modeling. Learn how to model, texture, and render your first car with Maya, Substance Painter, and Keyshot.
Partial transcription of the video
“Let's create a plane. We'll shift it towards the fender's edge. also known as the side skirt. By manipulating the vertices. we'll adjust it to achieve the desired alignment. ensuring everything is properly positioned. Activate Edge. I brought it to redo the extrusion. We'll rotate it. This ensures proper alignment. moving And scaling. With G we keep repeating it. we made it to this part right here Press G to repeat. We're going to rotate a bit. Let's move. G key to repeat extrusion. letter G again here we are going to scale up a bit again Here we are also going to climb a bit. Choose the fi...”
This transcript is automatically generated, so it may contain mistakes.
Course summary for: Introduction to 3D Vehicle Modeling
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Category
3D & Animation -
Software
Adobe Photoshop, KeyShot, Maya, Substance Painter -
Areas
3D, 3D Modeling

Alber Silva
A course by Alber Silva
Alber Silva is a 3D artist, specialized in the area of modeling and texturing of vehicles and machinery. He works as 3D Modeler for WebCreek Ecuador, developing assets used in training systems using Virtual Reality applied to the oil industry. In parallel, he makes some collaborations as a 3D modeler for companies such as Maersk and also Moving Message Co. and his client VectorZero, creating a series of vehicles.
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