Introduction to 3D Vehicle Modeling
Importing and texturing our model, using the libraries: Materials and Smart Materials - part 2
A course by Alber Silva , 3D Artist
About the video: Importing and texturing our model, using the libraries: Materials and Smart Materials - part 2
Overview
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In this video lesson Alber Silva addresses the topic: Importing and texturing our model, using the libraries: Materials and Smart Materials - part 2, which is part of the Domestika online course: Introduction to 3D Vehicle Modeling. Learn how to model, texture, and render your first car with Maya, Substance Painter, and Keyshot.
Partial transcription of the video
“So. how was I saying? I'm going to work with this material. For Metalbite. i choose to select and drag it directly onto the bodywork here. as that’s precisely where I intend to apply it. We observe that it now behaves in a far more realistic manner when applying a material to an object. enhancing the overall effect and improving the visual outcome. Let's not forget an important detail. The final render we aim to achieve by the end of this course will be set in a somewhat desert-like environment. This setting will influence the overall aesthetic and mood of the Imagine a desert setting. char...”
This transcript is automatically generated, so it may contain mistakes.
Course summary for: Introduction to 3D Vehicle Modeling
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Category
3D & Animation -
Software
Adobe Photoshop, KeyShot, Maya, Substance Painter -
Areas
3D, 3D Modeling

Alber Silva
A course by Alber Silva
Alber Silva is a 3D artist, specialized in the area of modeling and texturing of vehicles and machinery. He works as 3D Modeler for WebCreek Ecuador, developing assets used in training systems using Virtual Reality applied to the oil industry. In parallel, he makes some collaborations as a 3D modeler for companies such as Maersk and also Moving Message Co. and his client VectorZero, creating a series of vehicles.
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