Introduction to 3D Vehicle Modeling
Additional accessories and latest modeling details - part 5
A course by Alber Silva , 3D Artist
About the video: Additional accessories and latest modeling details - part 5
Overview
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In this video lesson Alber Silva addresses the topic: Additional accessories and latest modeling details - part 5, which is part of the Domestika online course: Introduction to 3D Vehicle Modeling. Learn how to model, texture, and render your first car with Maya, Substance Painter, and Keyshot.
Partial transcription of the video
“Additional accessories and latest modeling details We go with the part of this hinge that is, at the same time, the insurance of the hood. We are going to start a cylinder equally. We go to the Channel Box and work with a subdivision of 12. I give Control + A to go to the Attribute Editor and the last subdivision we have, the polySplitRing55, we tell him to leave us at 0.5, so that we leave everything in half what is the subdivision. I select the whole central loop and I go to the Shelf that we add and we are going to do an Edge Loop Offset. with the tool of the same name Offset Edge Loop T...”
This transcript is automatically generated, so it may contain mistakes.
Course summary for: Introduction to 3D Vehicle Modeling
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Category
3D & Animation -
Software
Adobe Photoshop, KeyShot, Maya, Substance Painter -
Areas
3D, 3D Modeling

Alber Silva
A course by Alber Silva
Alber Silva is a 3D artist, specialized in the area of modeling and texturing of vehicles and machinery. He works as 3D Modeler for WebCreek Ecuador, developing assets used in training systems using Virtual Reality applied to the oil industry. In parallel, he makes some collaborations as a 3D modeler for companies such as Maersk and also Moving Message Co. and his client VectorZero, creating a series of vehicles.
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