Introduction to 3D Vehicle Modeling
Importing the scene into KeyShot and configuring materials - part 2
A course by Alber Silva , 3D Artist
About the video: Importing the scene into KeyShot and configuring materials - part 2
Overview
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In this video lesson Alber Silva addresses the topic: Importing the scene into KeyShot and configuring materials - part 2, which is part of the Domestika online course: Introduction to 3D Vehicle Modeling. Learn how to model, texture, and render your first car with Maya, Substance Painter, and Keyshot.
Partial transcription of the video
“The final task is setting up the headlight materials. and that's all that remains to be done now. So we go to the scene section and I'm going to select the crystals These are the headlight glass pieces; I'll conceal them for now to keep them safe. This is the background part. the reflective part. I'll add a metallic material. Here we have all the metallic materials and I'm looking for one that's chrome. I choose the Chrome Hammer material and drag it to the geometry's name where we want to apply this material. This ensures the desired chrome effect is achieved. This would become the body. A...”
This transcript is automatically generated, so it may contain mistakes.
Course summary for: Introduction to 3D Vehicle Modeling
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Category
3D & Animation -
Software
Adobe Photoshop, KeyShot, Maya, Substance Painter -
Areas
3D, 3D Modeling

Alber Silva
A course by Alber Silva
Alber Silva is a 3D artist, specialized in the area of modeling and texturing of vehicles and machinery. He works as 3D Modeler for WebCreek Ecuador, developing assets used in training systems using Virtual Reality applied to the oil industry. In parallel, he makes some collaborations as a 3D modeler for companies such as Maersk and also Moving Message Co. and his client VectorZero, creating a series of vehicles.
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