Introduction to 3D Vehicle Modeling
Importing the scene into KeyShot and configuring materials - part 2
A course by Alber Silva , 3D Artist
About the video: Importing the scene into KeyShot and configuring materials - part 2
Overview
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In this video lesson Alber Silva addresses the topic: Importing the scene into KeyShot and configuring materials - part 2, which is part of the Domestika online course: Introduction to 3D Vehicle Modeling. Learn how to model, texture, and render your first car with Maya, Substance Painter, and Keyshot.
Partial transcription of the video
“Importing scene in Keyshot The only thing left is to configure the headlight materials. So we go to the Scene part and I will select the crystals. These are the crystals of the lighthouse, I'm going to hide them for now, this would be the background part, the reflective part, I'm going to add a metallic material, we have all the metallic materials here and I'm looking for one that is Chrome Hammered. I select and drag it to the name of the geometry to which we want to assign such material. This would become the body, It's just body_leds. We can put a plastic material, there is one that I al...”
This transcript is automatically generated, so it may contain mistakes.
Course summary for: Introduction to 3D Vehicle Modeling
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Category
3D & Animation -
Software
Adobe Photoshop, KeyShot, Maya, Substance Painter -
Areas
3D, 3D Modeling

Alber Silva
A course by Alber Silva
Alber Silva is a 3D artist, specialized in the area of modeling and texturing of vehicles and machinery. He works as 3D Modeler for WebCreek Ecuador, developing assets used in training systems using Virtual Reality applied to the oil industry. In parallel, he makes some collaborations as a 3D modeler for companies such as Maersk and also Moving Message Co. and his client VectorZero, creating a series of vehicles.
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