Introduction to 3D Vehicle Modeling
Front and rear headlights - part 2
A course by Alber Silva , 3D Artist
About the video: Front and rear headlights - part 2
Overview
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In this video lesson Alber Silva addresses the topic: Front and rear headlights - part 2, which is part of the Domestika online course: Introduction to 3D Vehicle Modeling. Learn how to model, texture, and render your first car with Maya, Substance Painter, and Keyshot.
Partial transcription of the video
“Now we move forward with this figure that includes LED lighting elements. We can do this by starting from a plane and creating a plane. Let's go to the perspective view and move it forward. We'll switch to vertex mode and adjust slightly. Let’s add a couple of subdivisions. in this region. both geographically and contextually We'll add one more. Switching to mode. Vertex. And we'll tweak its vertices slightly. just as we typically do in these cases. these vertices will decrease slightly in this context We’ll add one more subdivision here. Truly vertex mode. Press F to zoom in. We go back to...”
This transcript is automatically generated, so it may contain mistakes.
Course summary for: Introduction to 3D Vehicle Modeling
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Category
3D & Animation -
Software
Adobe Photoshop, KeyShot, Maya, Substance Painter -
Areas
3D, 3D Modeling

Alber Silva
A course by Alber Silva
Alber Silva is a 3D artist, specialized in the area of modeling and texturing of vehicles and machinery. He works as 3D Modeler for WebCreek Ecuador, developing assets used in training systems using Virtual Reality applied to the oil industry. In parallel, he makes some collaborations as a 3D modeler for companies such as Maersk and also Moving Message Co. and his client VectorZero, creating a series of vehicles.
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