Introduction to 3D Vehicle Modeling
Modeling the sides, fenders and roof - part 1
A course by Alber Silva , 3D Artist
About the video: Modeling the sides, fenders and roof - part 1
Overview
“Based on the hood mesh, we continue modeling the side and, from it, the doors and the roof. The fenders will start them from a new geometry. ”
In this video lesson Alber Silva addresses the topic: Modeling the sides, fenders and roof - part 1, which is part of the Domestika online course: Introduction to 3D Vehicle Modeling. Learn how to model, texture, and render your first car with Maya, Substance Painter, and Keyshot.
Partial transcription of the video
“In this lesson. we will advance with the modeling process. Starting from the hood's geometry. we will progress to model the sides. then move on to the fenders. followed by the front doors. and finally. the doors to complete the structure. And finally. we'll work on the roof. Switch to edge mode and select the entire line of edges. This operation relies on the same selection Start by selecting the first two edges. then double-click to extend the selection across the entire Next. execute an extrusion in global mode to modify the geometry accordingly. We deactivate the mode that points to the ...”
This transcript is automatically generated, so it may contain mistakes.
Course summary for: Introduction to 3D Vehicle Modeling
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Category
3D & Animation -
Software
Adobe Photoshop, KeyShot, Maya, Substance Painter -
Areas
3D, 3D Modeling

Alber Silva
A course by Alber Silva
Alber Silva is a 3D artist, specialized in the area of modeling and texturing of vehicles and machinery. He works as 3D Modeler for WebCreek Ecuador, developing assets used in training systems using Virtual Reality applied to the oil industry. In parallel, he makes some collaborations as a 3D modeler for companies such as Maersk and also Moving Message Co. and his client VectorZero, creating a series of vehicles.
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