Introduction to 3D Vehicle Modeling
Front and rear headlights - part 3
A course by Alber Silva , 3D Artist
About the video: Front and rear headlights - part 3
Overview
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In this video lesson Alber Silva addresses the topic: Front and rear headlights - part 3, which is part of the Domestika online course: Introduction to 3D Vehicle Modeling. Learn how to model, texture, and render your first car with Maya, Substance Painter, and Keyshot.
Partial transcription of the video
“Now we will focus on the rear headlights. We'll activate the Channel Box. allowing us to expand or collapse tabs with just a click of the mouse. on the labels. Demonstrating the box. Modeling. Or in the review editor. We activate our Channel Box. let's make it a smaller. Let's deactivate the front view. And we will activate the rear view that we had previously separated into layers. Navigate to the View menu. choose Redefine Bookmarks. and select Back to display the rear view in our viewer. as previously organized in layers. We will conceal the geometries we previously created in our projec...”
This transcript is automatically generated, so it may contain mistakes.
Course summary for: Introduction to 3D Vehicle Modeling
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Category
3D & Animation -
Software
Adobe Photoshop, KeyShot, Maya, Substance Painter -
Areas
3D, 3D Modeling

Alber Silva
A course by Alber Silva
Alber Silva is a 3D artist, specialized in the area of modeling and texturing of vehicles and machinery. He works as 3D Modeler for WebCreek Ecuador, developing assets used in training systems using Virtual Reality applied to the oil industry. In parallel, he makes some collaborations as a 3D modeler for companies such as Maersk and also Moving Message Co. and his client VectorZero, creating a series of vehicles.
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