Introduction to 3D Vehicle Modeling
Creating the mask, front and rear bumper - part 4
A course by Alber Silva , 3D Artist
About the video: Creating the mask, front and rear bumper - part 4
Overview
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In this video lesson Alber Silva addresses the topic: Creating the mask, front and rear bumper - part 4, which is part of the Domestika online course: Introduction to 3D Vehicle Modeling. Learn how to model, texture, and render your first car with Maya, Substance Painter, and Keyshot.
Partial transcription of the video
“Let's focus on the back section. specifically the truck's rear bumper. We'll enable the rear view. which previously isolated into a separate layer in the Layer Editor. Now. let's activate the rear view so we can Let's switch to the front view. To view the rear. we'll select the rear view option from the View menu. This allows us to focus on the back Pre-define Bookmarks and select Back. In this scenario. the front view obstructs our desired perspective. To resolve this. we disable the front view using the Layer Editor. This adjustment provides a clearer visualization of the intended view. a...”
This transcript is automatically generated, so it may contain mistakes.
Course summary for: Introduction to 3D Vehicle Modeling
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Category
3D & Animation -
Software
Adobe Photoshop, KeyShot, Maya, Substance Painter -
Areas
3D, 3D Modeling

Alber Silva
A course by Alber Silva
Alber Silva is a 3D artist, specialized in the area of modeling and texturing of vehicles and machinery. He works as 3D Modeler for WebCreek Ecuador, developing assets used in training systems using Virtual Reality applied to the oil industry. In parallel, he makes some collaborations as a 3D modeler for companies such as Maersk and also Moving Message Co. and his client VectorZero, creating a series of vehicles.
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