Introduction to 3D Vehicle Modeling
Part smoothing and designation of parts in the Outliner - part 2
A course by Alber Silva , 3D Artist
About the video: Part smoothing and designation of parts in the Outliner - part 2
Overview
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In this video lesson Alber Silva addresses the topic: Part smoothing and designation of parts in the Outliner - part 2, which is part of the Domestika online course: Introduction to 3D Vehicle Modeling. Learn how to model, texture, and render your first car with Maya, Substance Painter, and Keyshot.
Partial transcription of the video
“Before we move on to opening UVs. let's smooth out areas with hard edges. like this section where the along the geometry are clearly visible. Alright. now I no longer need the Outliner. so we can focus on refining the model's surface to ensure a seamless appearance before proceeding with further steps. except we will leave naming this part. which would be floor to operate on both sides at once if we already have two sides as tool settings. enabling simultaneous adjustments and enhancing efficiency. In the final option. under Semi-Settings. select Yes for the plate. We instruct it to create ...”
This transcript is automatically generated, so it may contain mistakes.
Course summary for: Introduction to 3D Vehicle Modeling
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Category
3D & Animation -
Software
Adobe Photoshop, KeyShot, Maya, Substance Painter -
Areas
3D, 3D Modeling

Alber Silva
A course by Alber Silva
Alber Silva is a 3D artist, specialized in the area of modeling and texturing of vehicles and machinery. He works as 3D Modeler for WebCreek Ecuador, developing assets used in training systems using Virtual Reality applied to the oil industry. In parallel, he makes some collaborations as a 3D modeler for companies such as Maersk and also Moving Message Co. and his client VectorZero, creating a series of vehicles.
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