Introduction to 3D Vehicle Modeling
Annex on the cutting and organization of UVs
A course by Alber Silva , 3D Artist
About the video: Annex on the cutting and organization of UVs
Overview
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In this video lesson Alber Silva addresses the topic: Annex on the cutting and organization of UVs, which is part of the Domestika online course: Introduction to 3D Vehicle Modeling. Learn how to model, texture, and render your first car with Maya, Substance Painter, and Keyshot.
Partial transcription of the video
“Thus. we can incorporate this section into our UI map. positioning it within the second quadrant of the Let's recall. the initial part will encompass the whole body section. The first quadrant of Uvisa. or as we refer to it. the first side. The second will include the mask. bumper. step. and other elements. The third will be made up exclusively of the tire. And the fourth will be the glass. Our model will ultimately comprise four tiles or DIMMs. which is the name it is known by. Therefore. we will have the first one. This setup ensures a comprehensive structure. where the entire body part w...”
This transcript is automatically generated, so it may contain mistakes.
Course summary for: Introduction to 3D Vehicle Modeling
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Category
3D & Animation -
Software
Adobe Photoshop, KeyShot, Maya, Substance Painter -
Areas
3D, 3D Modeling

Alber Silva
A course by Alber Silva
Alber Silva is a 3D artist, specialized in the area of modeling and texturing of vehicles and machinery. He works as 3D Modeler for WebCreek Ecuador, developing assets used in training systems using Virtual Reality applied to the oil industry. In parallel, he makes some collaborations as a 3D modeler for companies such as Maersk and also Moving Message Co. and his client VectorZero, creating a series of vehicles.
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