Introduction to 3D Vehicle Modeling
Annex on the cutting and organization of UVs
A course by Alber Silva , 3D Artist
About the video: Annex on the cutting and organization of UVs
Overview
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In this video lesson Alber Silva addresses the topic: Annex on the cutting and organization of UVs, which is part of the Domestika online course: Introduction to 3D Vehicle Modeling. Learn how to model, texture, and render your first car with Maya, Substance Painter, and Keyshot.
Partial transcription of the video
“UV cutting and organization (Annex) And so we can take this part to our UV map, That would be the second quadrant. Remember, the first is going to be the whole part of the body, the first quadrant of UVs, or first "sight", as we call it. The second would be the mask, bumper, stirrup, and other components. The third party will consist solely of the tire. And the room is going to be the crystals. Then our model in the end would be constituted for four Tiles or UDIMs, which is also the name by which they are known. This is how we would have the first, where the whole part of the body would go....”
This transcript is automatically generated, so it may contain mistakes.
Course summary for: Introduction to 3D Vehicle Modeling
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Category
3D & Animation -
Software
Adobe Photoshop, KeyShot, Maya, Substance Painter -
Areas
3D, 3D Modeling

Alber Silva
A course by Alber Silva
Alber Silva is a 3D artist, specialized in the area of modeling and texturing of vehicles and machinery. He works as 3D Modeler for WebCreek Ecuador, developing assets used in training systems using Virtual Reality applied to the oil industry. In parallel, he makes some collaborations as a 3D modeler for companies such as Maersk and also Moving Message Co. and his client VectorZero, creating a series of vehicles.
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