Introduction to 3D Vehicle Modeling
Creating the mask, front and rear bumper - part 3
A course by Alber Silva , 3D Artist
About the video: Creating the mask, front and rear bumper - part 3
Overview
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In this video lesson Alber Silva addresses the topic: Creating the mask, front and rear bumper - part 3, which is part of the Domestika online course: Introduction to 3D Vehicle Modeling. Learn how to model, texture, and render your first car with Maya, Substance Painter, and Keyshot.
Partial transcription of the video
“Mask, front and rear bumper We are going to work in the internal part now, the same as the one that houses the lighthouse of the pickup. So we are going to do a little to the side and we could start with a plane in this part that extends along all this contour. We will create a plane that would come more or less until this part. We will move it forward, since we are always going to be created in the central axis of the view plane. We're going to Edge mode, we're going to make an extrusion, we will take it to the center, how far this circumference begins. With the Extrusion tool we will scal...”
This transcript is automatically generated, so it may contain mistakes.
Course summary for: Introduction to 3D Vehicle Modeling
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Category
3D & Animation -
Software
Adobe Photoshop, KeyShot, Maya, Substance Painter -
Areas
3D, 3D Modeling

Alber Silva
A course by Alber Silva
Alber Silva is a 3D artist, specialized in the area of modeling and texturing of vehicles and machinery. He works as 3D Modeler for WebCreek Ecuador, developing assets used in training systems using Virtual Reality applied to the oil industry. In parallel, he makes some collaborations as a 3D modeler for companies such as Maersk and also Moving Message Co. and his client VectorZero, creating a series of vehicles.
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