Introduction to 3D Vehicle Modeling
Creating the mask, front and rear bumper - part 3
A course by Alber Silva , 3D Artist
About the video: Creating the mask, front and rear bumper - part 3
Overview
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In this video lesson Alber Silva addresses the topic: Creating the mask, front and rear bumper - part 3, which is part of the Domestika online course: Introduction to 3D Vehicle Modeling. Learn how to model, texture, and render your first car with Maya, Substance Painter, and Keyshot.
Partial transcription of the video
“Now. let's focus on the internal section. which contains the fog light of the pick-up truck. ensuring so we're going to move a bit to the side We could begin by establishing a plane in this section that stretches along the entire contour. Our plan is to develop a plane that extends approximately to this area. covering more or less up to this point. We'll advance it since it will consistently be generated along the central axis of the view plane. maintaining alignment and precision. Switch to Edge mode and execute an extrusion. Move it inward toward the center until it aligns with the circle...”
This transcript is automatically generated, so it may contain mistakes.
Course summary for: Introduction to 3D Vehicle Modeling
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Category
3D & Animation -
Software
Adobe Photoshop, KeyShot, Maya, Substance Painter -
Areas
3D, 3D Modeling

Alber Silva
A course by Alber Silva
Alber Silva is a 3D artist, specialized in the area of modeling and texturing of vehicles and machinery. He works as 3D Modeler for WebCreek Ecuador, developing assets used in training systems using Virtual Reality applied to the oil industry. In parallel, he makes some collaborations as a 3D modeler for companies such as Maersk and also Moving Message Co. and his client VectorZero, creating a series of vehicles.
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