VR Design and Modeling with Quill
Final export
A course by Federico Moreno Breser , Animation Director and Digital Artist
About the video: Final export
Overview
“We have reached the last step of the process! we are going to export the created job to Octane Render . ”
In this video lesson Federico Moreno Breser addresses the topic: Final export, which is part of the Domestika online course: VR Design and Modeling with Quill. Transform the way you work in 3D by creating characters and scenes with the power of virtual reality.
Partial transcription of the video
“Final export We are nearing the end of the course. Now I will show you how to export your created work to Octane Render. Now finally we will export our scene. We have two options to do it quickly and easily. Down here if you can see under the scene window there are a lot of options. If you click on this, it is a shortcut to save the render, save this frame promptly, what we see right now. There he gives us the quality options. Another option, if we wanted to save an animation, a sequence of images, we come to Script and we find Batch rendering. In Batch rendering we will have more options t...”
This transcript is automatically generated, so it may contain mistakes.
Course summary for: VR Design and Modeling with Quill
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Category
3D & Animation -
Software
Adobe Photoshop, OctaneRender, Oculus Quill, Unreal Engine -
Areas
3D, 3D Animation, 3D Modeling, Character Design

Federico Moreno Breser
A course by Federico Moreno Breser
Federico Moreno is passionate about the freedom that animation gives him to bring his imagination to life and give shape to a story, compared to other audiovisual fields. With over twenty years of professional experience, he admits today that most of what he has learned was self-taught, after endless hours of practice, tutorials, and videos.
He has directed Mcfly Studio since 2005, a studio specialized in animation and audiovisual production, where his two sides of expertise meet: the artist and producer. In 2012, he founded the animation magazine Moushon!, a project that he led for two years, and Luty Art Studio alongside Nelson Luty, an art department dedicated to conceptual art for the film industry, animation, and video games.
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