VR Design and Modeling with Quill
Final export
A course by Federico Moreno Breser , Animation Director and Digital Artist
About the video: Final export
Overview
“We have reached the last step of the process! we are going to export the created job to Octane Render . ”
In this video lesson Federico Moreno Breser addresses the topic: Final export, which is part of the Domestika online course: VR Design and Modeling with Quill. Transform the way you work in 3D by creating characters and scenes with the power of virtual reality.
Partial transcription of the video
“We are nearing the end of the course. In this lesson. i'll teach you how to export your work created in Octane Render. Alright. finally. let's move on to exporting our scene. We have. There are two quick and easy ways to accomplish this. If you check below the scene window. you'll find a variety of options available for you to explore and utilize. If you click here. it serves as a shortcut to save the current render. specifically preserving the exact frame we are currently examining. This action provides us with various quality settings for optimization. Another method to save an animation....”
This transcript is automatically generated, so it may contain mistakes.
Course summary for: VR Design and Modeling with Quill
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Category
3D & Animation -
Software
Adobe Photoshop, OctaneRender, Oculus Quill, Unreal Engine -
Areas
3D, 3D Animation, 3D Modeling, Character Design

Federico Moreno Breser
A course by Federico Moreno Breser
Federico Moreno is passionate about the freedom that animation gives him to bring his imagination to life and give shape to a story, compared to other audiovisual fields. With over twenty years of professional experience, he admits today that most of what he has learned was self-taught, after endless hours of practice, tutorials, and videos.
He has directed Mcfly Studio since 2005, a studio specialized in animation and audiovisual production, where his two sides of expertise meet: the artist and producer. In 2012, he founded the animation magazine Moushon!, a project that he led for two years, and Luty Art Studio alongside Nelson Luty, an art department dedicated to conceptual art for the film industry, animation, and video games.
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