VR Design and Modeling with Quill
We export from Quill
A course by Federico Moreno Breser , Animation Director and Digital Artist
About the video: We export from Quill
Overview
“In this lesson, I am going to introduce you to the different options and formats that Quill to export our project. ”
In this video lesson Federico Moreno Breser addresses the topic: We export from Quill, which is part of the Domestika online course: VR Design and Modeling with Quill. Transform the way you work in 3D by creating characters and scenes with the power of virtual reality.
Partial transcription of the video
“We export from Quill Here we will learn the different formats Quill offers when exporting our work. Let's see. In the main menu, in the Documents tab, we will see a series of options above. Some of these we already saw in the different classes, but let's do a quick review. The first is to open projects. It is to search the folders, open the project. The second tab is to save the scene. This saves the scene for Quill. Here it allows us to capture a "thumbnail", an image that represents that scene, he changed it here. Or we can upload an image we want, that is on the computer. We give it Save...”
This transcript is automatically generated, so it may contain mistakes.
Course summary for: VR Design and Modeling with Quill
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Category
3D & Animation -
Software
Adobe Photoshop, OctaneRender, Oculus Quill, Unreal Engine -
Areas
3D, 3D Animation, 3D Modeling, Character Design

Federico Moreno Breser
A course by Federico Moreno Breser
Federico Moreno is passionate about the freedom that animation gives him to bring his imagination to life and give shape to a story, compared to other audiovisual fields. With over twenty years of professional experience, he admits today that most of what he has learned was self-taught, after endless hours of practice, tutorials, and videos.
He has directed Mcfly Studio since 2005, a studio specialized in animation and audiovisual production, where his two sides of expertise meet: the artist and producer. In 2012, he founded the animation magazine Moushon!, a project that he led for two years, and Luty Art Studio alongside Nelson Luty, an art department dedicated to conceptual art for the film industry, animation, and video games.
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