VR Design and Modeling with Quill
Character Creation: The Head I
A course by Federico Moreno Breser , Animation Director and Digital Artist
About the video: Character Creation: The Head I
Overview
“Now we will build our characters! You will see the power of Quill to design, model and paint the characters in a very fast and fun way.”
In this video lesson Federico Moreno Breser addresses the topic: Character Creation: The Head I, which is part of the Domestika online course: VR Design and Modeling with Quill. Transform the way you work in 3D by creating characters and scenes with the power of virtual reality.
Partial transcription of the video
“Character creation: the head Now we will start working on our character and we will understand how the levels of detail work in Quill. The first thing I do, once I have my references and I am clear about the path that I will follow, aesthetics and others, is to start with the head. To start working on the head I will first do a Layer. New paint layer. Let's do it. We are going to do it again because it was within the group. New paint layer. Now I can work and draw. There are two ways to work the head or any geometry, But let's see what happens if I just I draw or paint the head in a "stroke...”
This transcript is automatically generated, so it may contain mistakes.
Course summary for: VR Design and Modeling with Quill
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Category
3D & Animation -
Software
Adobe Photoshop, OctaneRender, Oculus Quill, Unreal Engine -
Areas
3D, 3D Animation, 3D Modeling, Character Design

Federico Moreno Breser
A course by Federico Moreno Breser
Federico Moreno is passionate about the freedom that animation gives him to bring his imagination to life and give shape to a story, compared to other audiovisual fields. With over twenty years of professional experience, he admits today that most of what he has learned was self-taught, after endless hours of practice, tutorials, and videos.
He has directed Mcfly Studio since 2005, a studio specialized in animation and audiovisual production, where his two sides of expertise meet: the artist and producer. In 2012, he founded the animation magazine Moushon!, a project that he led for two years, and Luty Art Studio alongside Nelson Luty, an art department dedicated to conceptual art for the film industry, animation, and video games.
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- 28 lessons (5h 5m)
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- Level: Beginner
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