VR Design and Modeling with Quill
Introduction to the Quill Tool
A course by Federico Moreno Breser , Animation Director and Digital Artist
About the video: Introduction to the Quill Tool
Overview
“In this lesson I am going to introduce you to Quill, the main software that we are going to work with throughout this course. ”
In this video lesson Federico Moreno Breser addresses the topic: Introduction to the Quill Tool, which is part of the Domestika online course: VR Design and Modeling with Quill. Transform the way you work in 3D by creating characters and scenes with the power of virtual reality.
Partial transcription of the video
“Introduction to the Quill Tool In this lesson I will introduce you to Quill, the main software we will work with in this course. We will review the main tools and basic functions of the interface, starting with navigation, the main menu and the controls. Let's see it. We are inside Quill. We are at this moment already inside the Quill software, in which we are going to work and carry out our course. As you can see, the initial interface is absolutely minimalist, there is practically no indication menus, buttons, any type of interface, except for a great white infinity around us. We have a g...”
This transcript is automatically generated, so it may contain mistakes.
Course summary for: VR Design and Modeling with Quill
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Category
3D & Animation -
Software
Adobe Photoshop, OctaneRender, Oculus Quill, Unreal Engine -
Areas
3D, 3D Animation, 3D Modeling, Character Design

Federico Moreno Breser
A course by Federico Moreno Breser
Federico Moreno is passionate about the freedom that animation gives him to bring his imagination to life and give shape to a story, compared to other audiovisual fields. With over twenty years of professional experience, he admits today that most of what he has learned was self-taught, after endless hours of practice, tutorials, and videos.
He has directed Mcfly Studio since 2005, a studio specialized in animation and audiovisual production, where his two sides of expertise meet: the artist and producer. In 2012, he founded the animation magazine Moushon!, a project that he led for two years, and Luty Art Studio alongside Nelson Luty, an art department dedicated to conceptual art for the film industry, animation, and video games.
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