VR Design and Modeling with Quill
Presentation
A course by Federico Moreno Breser , Animation Director and Digital Artist
About the video: Presentation
Overview
“In this first lesson I am going to tell you a little about myself and how my first steps and experiences were to insert myself and develop myself in the industry. ”
In this video lesson Federico Moreno Breser addresses the topic: Presentation, which is part of the Domestika online course: VR Design and Modeling with Quill. Transform the way you work in 3D by creating characters and scenes with the power of virtual reality.
Partial transcription of the video
“Presentation Welcome to the VR animation and illustration course at Quill. I am Federico Moreno Breser, animation director and digital artist. Since I was a kid, I have been a fan of comics, especially drawings. I spent my time drawing trying to copy them. The visual part was very important to me. I come from an artistic family. My mom is a visual artist, my dad is a screenwriter and publicist, then they always fed my artistic concerns. In 1995 I had a before and after at the beginning of my career. Although he was a minor, I went to the cinema to see "Toy Story", and I discovered 3D animat...”
This transcript is automatically generated, so it may contain mistakes.
Course summary for: VR Design and Modeling with Quill
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Category
3D & Animation -
Software
Adobe Photoshop, OctaneRender, Oculus Quill, Unreal Engine -
Areas
3D, 3D Animation, 3D Modeling, Character Design

Federico Moreno Breser
A course by Federico Moreno Breser
Federico Moreno is passionate about the freedom that animation gives him to bring his imagination to life and give shape to a story, compared to other audiovisual fields. With over twenty years of professional experience, he admits today that most of what he has learned was self-taught, after endless hours of practice, tutorials, and videos.
He has directed Mcfly Studio since 2005, a studio specialized in animation and audiovisual production, where his two sides of expertise meet: the artist and producer. In 2012, he founded the animation magazine Moushon!, a project that he led for two years, and Luty Art Studio alongside Nelson Luty, an art department dedicated to conceptual art for the film industry, animation, and video games.
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