VR Design and Modeling with Quill
What will we do in the course?
A course by Federico Moreno Breser , Animation Director and Digital Artist
About the video: What will we do in the course?
Overview
“In this lesson we are going to introduce ourselves in the project that we will develop throughout the course. We'll see what it is and how it works Quill : a very powerful tool for designing and animating characters with virtual reality. You will discover a new way to give life to your projects and all the benefits that this technique will bring you.”
In this video lesson Federico Moreno Breser addresses the topic: What will we do in the course?, which is part of the Domestika online course: VR Design and Modeling with Quill. Transform the way you work in 3D by creating characters and scenes with the power of virtual reality.
Partial transcription of the video
“What will we do in the course? Let's see what this course is about. The goal is for you to learn how to use Quill, and for that we will build a complex scene and we are going to render it in Octane Render. To work at Quill we will see the technical requirements and how to configure the helmet. We will get into Quill navigation, the interface, how to handle ourselves inside the software. We will see the references and how to incorporate them into the project. We will learn to build our character designing the head, the body, even painting it and putting it in pose and then, in course two, ch...”
This transcript is automatically generated, so it may contain mistakes.
Course summary for: VR Design and Modeling with Quill
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Category
3D & Animation -
Software
Adobe Photoshop, OctaneRender, Oculus Quill, Unreal Engine -
Areas
3D, 3D Animation, 3D Modeling, Character Design

Federico Moreno Breser
A course by Federico Moreno Breser
Federico Moreno is passionate about the freedom that animation gives him to bring his imagination to life and give shape to a story, compared to other audiovisual fields. With over twenty years of professional experience, he admits today that most of what he has learned was self-taught, after endless hours of practice, tutorials, and videos.
He has directed Mcfly Studio since 2005, a studio specialized in animation and audiovisual production, where his two sides of expertise meet: the artist and producer. In 2012, he founded the animation magazine Moushon!, a project that he led for two years, and Luty Art Studio alongside Nelson Luty, an art department dedicated to conceptual art for the film industry, animation, and video games.
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