VR Design and Modeling with Quill
Final scenario composition
A course by Federico Moreno Breser , Animation Director and Digital Artist
About the video: Final scenario composition
Overview
“In this lesson we are going to combine our character with the scenario. We will learn to integrate it taking into account the lighting and composition that interests us the most. ”
In this video lesson Federico Moreno Breser addresses the topic: Final scenario composition, which is part of the Domestika online course: VR Design and Modeling with Quill. Transform the way you work in 3D by creating characters and scenes with the power of virtual reality.
Partial transcription of the video
“In this unit. we will continue refining our project. Next. we will move on to integrating our previously created character with our scene. Primarily. we'll focus on composing it by selecting the lighting and composition that we find most appealing and effective for our project. Now. let's import the character we crafted in earlier lessons to integrate it into our project. incorporate it into our scene. Let's proceed. Ah. here we open the document we're searching for and need right now. the scene where we made our character and choose to import Observe here. as we notice. The character isn't...”
This transcript is automatically generated, so it may contain mistakes.
Course summary for: VR Design and Modeling with Quill
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Category
3D & Animation -
Software
Adobe Photoshop, OctaneRender, Oculus Quill, Unreal Engine -
Areas
3D, 3D Animation, 3D Modeling, Character Design

Federico Moreno Breser
A course by Federico Moreno Breser
Federico Moreno is passionate about the freedom that animation gives him to bring his imagination to life and give shape to a story, compared to other audiovisual fields. With over twenty years of professional experience, he admits today that most of what he has learned was self-taught, after endless hours of practice, tutorials, and videos.
He has directed Mcfly Studio since 2005, a studio specialized in animation and audiovisual production, where his two sides of expertise meet: the artist and producer. In 2012, he founded the animation magazine Moushon!, a project that he led for two years, and Luty Art Studio alongside Nelson Luty, an art department dedicated to conceptual art for the film industry, animation, and video games.
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