VR Design and Modeling with Quill
Scenarios bases
A course by Federico Moreno Breser , Animation Director and Digital Artist
About the video: Scenarios bases
Overview
“In this lesson, we will continue to review the incredible possibilities that Quill. Then, we will dive into the construction of environments and scenarios for our final project. ”
In this video lesson Federico Moreno Breser addresses the topic: Scenarios bases, which is part of the Domestika online course: VR Design and Modeling with Quill. Transform the way you work in 3D by creating characters and scenes with the power of virtual reality.
Partial transcription of the video
“We are now more rested and it's time to continue working. In this lesson. we'll start creating scenarios Quill. Before we dive into creating our set. let's review a few quick examples. After that. i'll guide you on how effectively outline and block our main stage. We will now begin setting up the environment for our project. focusing on the setting and its elements. For our project. i decided to create two distinct scenarios: one focusing on the exterior and the other the interior. Let's take a moment to review the references we've encountered throughout the course to But these are the main...”
This transcript is automatically generated, so it may contain mistakes.
Course summary for: VR Design and Modeling with Quill
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Category
3D & Animation -
Software
Adobe Photoshop, OctaneRender, Oculus Quill, Unreal Engine -
Areas
3D, 3D Animation, 3D Modeling, Character Design

Federico Moreno Breser
A course by Federico Moreno Breser
Federico Moreno is passionate about the freedom that animation gives him to bring his imagination to life and give shape to a story, compared to other audiovisual fields. With over twenty years of professional experience, he admits today that most of what he has learned was self-taught, after endless hours of practice, tutorials, and videos.
He has directed Mcfly Studio since 2005, a studio specialized in animation and audiovisual production, where his two sides of expertise meet: the artist and producer. In 2012, he founded the animation magazine Moushon!, a project that he led for two years, and Luty Art Studio alongside Nelson Luty, an art department dedicated to conceptual art for the film industry, animation, and video games.
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- Audio: Spanish
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