VR Design and Modeling with Quill
The Transform tool and its role
A course by Federico Moreno Breser , Animation Director and Digital Artist
About the video: The Transform tool and its role
Overview
“Now we are going to see in depth the tool Transform and how to incorporate it into our work process. ”
In this video lesson Federico Moreno Breser addresses the topic: The Transform tool and its role, which is part of the Domestika online course: VR Design and Modeling with Quill. Transform the way you work in 3D by creating characters and scenes with the power of virtual reality.
Partial transcription of the video
“The Transform tool and its role In this lesson we will see the Transform tool and how to apply it to our work process. Let's see it. A primary function of Quill has to do with selection. Before viewing the Transform tool it is important to see how we select the objects. If we have, for example, the color or paint tool selected, in this case we have the brush, the way to change between brush or creation tool and the selection tool is through the X button of the left control. By pressing the X button we see that our brush becomes a sphere with dots and lines black and white. This means that w...”
This transcript is automatically generated, so it may contain mistakes.
Course summary for: VR Design and Modeling with Quill
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Category
3D & Animation -
Software
Adobe Photoshop, OctaneRender, Oculus Quill, Unreal Engine -
Areas
3D, 3D Animation, 3D Modeling, Character Design

Federico Moreno Breser
A course by Federico Moreno Breser
Federico Moreno is passionate about the freedom that animation gives him to bring his imagination to life and give shape to a story, compared to other audiovisual fields. With over twenty years of professional experience, he admits today that most of what he has learned was self-taught, after endless hours of practice, tutorials, and videos.
He has directed Mcfly Studio since 2005, a studio specialized in animation and audiovisual production, where his two sides of expertise meet: the artist and producer. In 2012, he founded the animation magazine Moushon!, a project that he led for two years, and Luty Art Studio alongside Nelson Luty, an art department dedicated to conceptual art for the film industry, animation, and video games.
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