VR Design and Modeling with Quill
Working with Layers
A course by Federico Moreno Breser , Animation Director and Digital Artist
About the video: Working with Layers
Overview
“In this lesson I am going to show you the layer system that Quill incorporates to allow us to work in a more organized and effective way.”
In this video lesson Federico Moreno Breser addresses the topic: Working with Layers, which is part of the Domestika online course: VR Design and Modeling with Quill. Transform the way you work in 3D by creating characters and scenes with the power of virtual reality.
Partial transcription of the video
“Working with Layers In this lesson I will introduce you to Quill's Layers system to work your project in a more effective and organized way. Accompany me. Now we will see how to work with Layers within Quill. If we click the X button on our left controller The menu will appear with different options. In the tab below we will find the Timeline function, we click there and by "default" it may come open like this or collapsed in this way. Now we will concentrate on working with the collapsed version, in which we will only see Layers. We are going to focus on the Creation Layers. If we wanted t...”
This transcript is automatically generated, so it may contain mistakes.
Course summary for: VR Design and Modeling with Quill
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Category
3D & Animation -
Software
Adobe Photoshop, OctaneRender, Oculus Quill, Unreal Engine -
Areas
3D, 3D Animation, 3D Modeling, Character Design

Federico Moreno Breser
A course by Federico Moreno Breser
Federico Moreno is passionate about the freedom that animation gives him to bring his imagination to life and give shape to a story, compared to other audiovisual fields. With over twenty years of professional experience, he admits today that most of what he has learned was self-taught, after endless hours of practice, tutorials, and videos.
He has directed Mcfly Studio since 2005, a studio specialized in animation and audiovisual production, where his two sides of expertise meet: the artist and producer. In 2012, he founded the animation magazine Moushon!, a project that he led for two years, and Luty Art Studio alongside Nelson Luty, an art department dedicated to conceptual art for the film industry, animation, and video games.
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