VR Design and Modeling with Quill
Creation of the arcade
A course by Federico Moreno Breser , Animation Director and Digital Artist
About the video: Creation of the arcade
Overview
“Now we will see in detail how to create the arcade. Then we will use it as a base and clone it as many times as necessary to complete the scenario.”
In this video lesson Federico Moreno Breser addresses the topic: Creation of the arcade, which is part of the Domestika online course: VR Design and Modeling with Quill. Transform the way you work in 3D by creating characters and scenes with the power of virtual reality.
Partial transcription of the video
“In this lesson. we will construct our arcade. You can refer to it as either an arcade or an arcade machine. The crucial point is that this item is vital for developing our narrative. We will replicate it and the base of our set. Here. as you can see. i have already taken a step further From what we observed earlier. it was merely blocking. and I managed to block what was necessary. To me. it could be. In the dimensions and shape of the store. i have already established some columns. Here are some specific references related to arcade machines. Essentially. this location will be entirely fil...”
This transcript is automatically generated, so it may contain mistakes.
Course summary for: VR Design and Modeling with Quill
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Category
3D & Animation -
Software
Adobe Photoshop, OctaneRender, Oculus Quill, Unreal Engine -
Areas
3D, 3D Animation, 3D Modeling, Character Design

Federico Moreno Breser
A course by Federico Moreno Breser
Federico Moreno is passionate about the freedom that animation gives him to bring his imagination to life and give shape to a story, compared to other audiovisual fields. With over twenty years of professional experience, he admits today that most of what he has learned was self-taught, after endless hours of practice, tutorials, and videos.
He has directed Mcfly Studio since 2005, a studio specialized in animation and audiovisual production, where his two sides of expertise meet: the artist and producer. In 2012, he founded the animation magazine Moushon!, a project that he led for two years, and Luty Art Studio alongside Nelson Luty, an art department dedicated to conceptual art for the film industry, animation, and video games.
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- Audio: Spanish
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