VR Design and Modeling with Quill
Brushes and Clone tool I
A course by Federico Moreno Breser , Animation Director and Digital Artist
About the video: Brushes and Clone tool I
Overview
“Now we are going to do a complete review of the different brushes and creation tools that we are going to work with in the next lessons. I'm also going to show you how to use the Clone tool with which we can create and model our ideas very quickly. ”
In this video lesson Federico Moreno Breser addresses the topic: Brushes and Clone tool I, which is part of the Domestika online course: VR Design and Modeling with Quill. Transform the way you work in 3D by creating characters and scenes with the power of virtual reality.
Partial transcription of the video
“Brushes and Clone Tool In this lesson we will see the Brush tool and also Clone Tool. These are the most important parts to consider when creating our project. Brush's tool is undoubtedly the main one in Quill. For that, from the main menu we will be able to choose different tools and types of brushes. If we click on our main menu, the Tools tab is lifted. The first option is the Brush tool. We change the color quickly so that we can differentiate it on the screen. I am drawing this way. Now the way to draw it is through the right controller trigger. Depending on the pressure I exert, the s...”
This transcript is automatically generated, so it may contain mistakes.
Course summary for: VR Design and Modeling with Quill
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Category
3D & Animation -
Software
Adobe Photoshop, OctaneRender, Oculus Quill, Unreal Engine -
Areas
3D, 3D Animation, 3D Modeling, Character Design

Federico Moreno Breser
A course by Federico Moreno Breser
Federico Moreno is passionate about the freedom that animation gives him to bring his imagination to life and give shape to a story, compared to other audiovisual fields. With over twenty years of professional experience, he admits today that most of what he has learned was self-taught, after endless hours of practice, tutorials, and videos.
He has directed Mcfly Studio since 2005, a studio specialized in animation and audiovisual production, where his two sides of expertise meet: the artist and producer. In 2012, he founded the animation magazine Moushon!, a project that he led for two years, and Luty Art Studio alongside Nelson Luty, an art department dedicated to conceptual art for the film industry, animation, and video games.
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