VR Design and Modeling with Quill
Hardware presentation and technical requirements
A course by Federico Moreno Breser , Animation Director and Digital Artist
About the video: Hardware presentation and technical requirements
Overview
“In this lesson I am going to present you the technical requirements that you will need to be able to get started in the fantastic universe of VR animation. ”
In this video lesson Federico Moreno Breser addresses the topic: Hardware presentation and technical requirements, which is part of the Domestika online course: VR Design and Modeling with Quill. Transform the way you work in 3D by creating characters and scenes with the power of virtual reality.
Partial transcription of the video
“In this lesson. we will begin exploring virtual reality. However. before diving in. it's crucial to range of hardware options available in the market. Understanding these choices is essential for working professionally in this field. There aren't too many options in terms of brands. Oculus Rift is one of them and it's the one I decided When I chose to dive into virtual reality. today's landscape is quite different. Now. with the Oculus we have four headsets available. Interestingly. two of these options are specifically designed for Experience freedom from cumbersome cables and distractions...”
This transcript is automatically generated, so it may contain mistakes.
Course summary for: VR Design and Modeling with Quill
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Category
3D & Animation -
Software
Adobe Photoshop, OctaneRender, Oculus Quill, Unreal Engine -
Areas
3D, 3D Animation, 3D Modeling, Character Design

Federico Moreno Breser
A course by Federico Moreno Breser
Federico Moreno is passionate about the freedom that animation gives him to bring his imagination to life and give shape to a story, compared to other audiovisual fields. With over twenty years of professional experience, he admits today that most of what he has learned was self-taught, after endless hours of practice, tutorials, and videos.
He has directed Mcfly Studio since 2005, a studio specialized in animation and audiovisual production, where his two sides of expertise meet: the artist and producer. In 2012, he founded the animation magazine Moushon!, a project that he led for two years, and Luty Art Studio alongside Nelson Luty, an art department dedicated to conceptual art for the film industry, animation, and video games.
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