VR Design and Modeling with Quill
Materials and lights in OctaneRender
A course by Federico Moreno Breser , Animation Director and Digital Artist
About the video: Materials and lights in OctaneRender
Overview
“Now we are going to illuminate and apply materials to the imported elements from Quill. Manipulating the lights and seeing how our scene reacts is one of the funniest moments of the process. ”
In this video lesson Federico Moreno Breser addresses the topic: Materials and lights in OctaneRender, which is part of the Domestika online course: VR Design and Modeling with Quill. Transform the way you work in 3D by creating characters and scenes with the power of virtual reality.
Partial transcription of the video
“Materials and lights in Octane Render Now we will review the main options and attributes that has the software. Next we will see how the work is of materials in Octane and how we can start to bring more life to our scene. Here I have already been working a little more with the subject of lighting, with some questions, even testing camera positions and lenses that worked better for me, but the important thing is to see how it works and how is the working mechanics to add materials or create materials in the scene. Let's focus here on the arcade on the machine is "Tetris". You don't have any ...”
This transcript is automatically generated, so it may contain mistakes.
Course summary for: VR Design and Modeling with Quill
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Category
3D & Animation -
Software
Adobe Photoshop, OctaneRender, Oculus Quill, Unreal Engine -
Areas
3D, 3D Animation, 3D Modeling, Character Design

Federico Moreno Breser
A course by Federico Moreno Breser
Federico Moreno is passionate about the freedom that animation gives him to bring his imagination to life and give shape to a story, compared to other audiovisual fields. With over twenty years of professional experience, he admits today that most of what he has learned was self-taught, after endless hours of practice, tutorials, and videos.
He has directed Mcfly Studio since 2005, a studio specialized in animation and audiovisual production, where his two sides of expertise meet: the artist and producer. In 2012, he founded the animation magazine Moushon!, a project that he led for two years, and Luty Art Studio alongside Nelson Luty, an art department dedicated to conceptual art for the film industry, animation, and video games.
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