VR Design and Modeling with Quill
We do the poses I
A course by Federico Moreno Breser , Animation Director and Digital Artist
About the video: We do the poses I
Overview
“We are going to make the poses of our characters, this will allow us to bring them to life and make our design shine. This part of the process will be key when it comes to animating.”
In this video lesson Federico Moreno Breser addresses the topic: We do the poses I, which is part of the Domestika online course: VR Design and Modeling with Quill. Transform the way you work in 3D by creating characters and scenes with the power of virtual reality.
Partial transcription of the video
“We do the poses We learned to model and paint the character. Now we go to the poses. This is the key moment to show off your design. With our character created, we will understand how we can manipulate and move it within Quill. This is important because we will not only understand what is the way to work with a character, but also this will give us the basis for what will be later all the animation work that we can do with this character or with the one they created. Apart from the character created for the project, I have two more characters that I have created by another project. I brough...”
This transcript is automatically generated, so it may contain mistakes.
Course summary for: VR Design and Modeling with Quill
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Category
3D & Animation -
Software
Adobe Photoshop, OctaneRender, Oculus Quill, Unreal Engine -
Areas
3D, 3D Animation, 3D Modeling, Character Design

Federico Moreno Breser
A course by Federico Moreno Breser
Federico Moreno is passionate about the freedom that animation gives him to bring his imagination to life and give shape to a story, compared to other audiovisual fields. With over twenty years of professional experience, he admits today that most of what he has learned was self-taught, after endless hours of practice, tutorials, and videos.
He has directed Mcfly Studio since 2005, a studio specialized in animation and audiovisual production, where his two sides of expertise meet: the artist and producer. In 2012, he founded the animation magazine Moushon!, a project that he led for two years, and Luty Art Studio alongside Nelson Luty, an art department dedicated to conceptual art for the film industry, animation, and video games.
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