VR Design and Modeling with Quill
Brushes and Clone tool II
A course by Federico Moreno Breser , Animation Director and Digital Artist
About the video: Brushes and Clone tool II
Overview
“Second part of the lesson.”
In this video lesson Federico Moreno Breser addresses the topic: Brushes and Clone tool II, which is part of the Domestika online course: VR Design and Modeling with Quill. Transform the way you work in 3D by creating characters and scenes with the power of virtual reality.
Partial transcription of the video
“Brushes and Clone Tool The other way to erase our drawings it is through selection. Remember that pressing the X button on the left controller we make the switch, which is to change the selection of the Brush that we have to the selection tool. With the selection tool, which is easy to visualize because it is a kind of sphere created with lines of ellipses, we select the element, and with the button A of the right controller we click and it is deleted. The difference with this is that the entire element is deleted, unlike the Erase, that erases in parts, depending on how we paint it. Anothe...”
This transcript is automatically generated, so it may contain mistakes.
Course summary for: VR Design and Modeling with Quill
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Category
3D & Animation -
Software
Adobe Photoshop, OctaneRender, Oculus Quill, Unreal Engine -
Areas
3D, 3D Animation, 3D Modeling, Character Design

Federico Moreno Breser
A course by Federico Moreno Breser
Federico Moreno is passionate about the freedom that animation gives him to bring his imagination to life and give shape to a story, compared to other audiovisual fields. With over twenty years of professional experience, he admits today that most of what he has learned was self-taught, after endless hours of practice, tutorials, and videos.
He has directed Mcfly Studio since 2005, a studio specialized in animation and audiovisual production, where his two sides of expertise meet: the artist and producer. In 2012, he founded the animation magazine Moushon!, a project that he led for two years, and Luty Art Studio alongside Nelson Luty, an art department dedicated to conceptual art for the film industry, animation, and video games.
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