VR Design and Modeling with Quill
Course final project
A course by Federico Moreno Breser , Animation Director and Digital Artist
About the final project for: VR Design and Modeling with Quill
VR Design and Modeling with Quill
“Dear students, we have reached the end! Now that you have incorporated the tools that we saw throughout the course, the most interesting and fun begins. I invite and encourage you to take the first step, to free yourself and immerse yourself fully in this new technology and way of working. Look for an idea that you are passionate about, something that mobilizes you, find a source of inspiration and take on the challenge. Most importantly, enjoy the process. Be fair when criticizing your work, do not get frustrated if the projects do not have the level or finish you want, do not be discouraged! This is a matter of practice and effort. I will be attentive and eager to see your creations and available for any questions or help you need. We build this community of artists together and everything that is shared comes back. :) A big hug! ”
Partial transcription of the video
“Final project We reached the end of the course. I appreciate you joining me in all these classes. Next we will see what we learned. First I told them who I am, my beginnings, what motivates me, why do I do animation and how I got here. I presented my influences to them, the engines I have to create my animation projects. We first understood the technical requirements and how to correctly configure and "set" our VR device to be able to work on the following classes. And we move on to Quill, the leading authoring software. The first thing was to understand how to navigate and handle ourselves...”
This transcript is automatically generated, so it may contain mistakes.
Course summary for: VR Design and Modeling with Quill
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Category
3D & Animation -
Software
Adobe Photoshop, OctaneRender, Oculus Quill, Unreal Engine -
Areas
3D, 3D Animation, 3D Modeling, Character Design

Federico Moreno Breser
A course by Federico Moreno Breser
Federico Moreno is passionate about the freedom that animation gives him to bring his imagination to life and give shape to a story, compared to other audiovisual fields. With over twenty years of professional experience, he admits today that most of what he has learned was self-taught, after endless hours of practice, tutorials, and videos.
He has directed Mcfly Studio since 2005, a studio specialized in animation and audiovisual production, where his two sides of expertise meet: the artist and producer. In 2012, he founded the animation magazine Moushon!, a project that he led for two years, and Luty Art Studio alongside Nelson Luty, an art department dedicated to conceptual art for the film industry, animation, and video games.
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