VR Design and Modeling with Quill
Body Arming II
A course by Federico Moreno Breser , Animation Director and Digital Artist
About the video: Body Arming II
Overview
“Second part of the lesson.”
In this video lesson Federico Moreno Breser addresses the topic: Body Arming II, which is part of the Domestika online course: VR Design and Modeling with Quill. Transform the way you work in 3D by creating characters and scenes with the power of virtual reality.
Partial transcription of the video
“Arming the body Now we will work on the limbs of the character. We will start with the arms and hands. Here I will start to draw it, but it is important to keep in mind that if I draw my arm in a single stroke, in a single "stroke", Suppose I want him with open arms and I draw it like this, I'm going to have a theme when I animate because when I want to animate I will have to select my arm and manipulate it, and if I want him to break his arm at the elbow it will be complicated because for the program this is a single geometry And he can't break it unless I go to the Grab option and somehow...”
This transcript is automatically generated, so it may contain mistakes.
Course summary for: VR Design and Modeling with Quill
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Category
3D & Animation -
Software
Adobe Photoshop, OctaneRender, Oculus Quill, Unreal Engine -
Areas
3D, 3D Animation, 3D Modeling, Character Design

Federico Moreno Breser
A course by Federico Moreno Breser
Federico Moreno is passionate about the freedom that animation gives him to bring his imagination to life and give shape to a story, compared to other audiovisual fields. With over twenty years of professional experience, he admits today that most of what he has learned was self-taught, after endless hours of practice, tutorials, and videos.
He has directed Mcfly Studio since 2005, a studio specialized in animation and audiovisual production, where his two sides of expertise meet: the artist and producer. In 2012, he founded the animation magazine Moushon!, a project that he led for two years, and Luty Art Studio alongside Nelson Luty, an art department dedicated to conceptual art for the film industry, animation, and video games.
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