VR Design and Modeling with Quill
Customize our interface
A course by Federico Moreno Breser , Animation Director and Digital Artist
About the video: Customize our interface
Overview
“In this lesson we are going to learn how to configure the work environment as we like and it is more comfortable for us. This is one of the most important features of Quill when it comes to user experience,. ”
In this video lesson Federico Moreno Breser addresses the topic: Customize our interface, which is part of the Domestika online course: VR Design and Modeling with Quill. Transform the way you work in 3D by creating characters and scenes with the power of virtual reality.
Partial transcription of the video
“Customize our interface Now we will look at a Quill feature to improve the user experience. We will learn to "customize" our interface. The most important thing here is to understand that this it will allow us to work more comfortably, and here there are no rules or mechanisms to follow, it is simply to set up the workspace to the taste of each one of you. On the menu we will begin to understand a little more how we can modify it, accommodate it and work with it. Notice that once I activate the menu I have the possibility to, with the Grab button on the right controller, stand on top of him...”
This transcript is automatically generated, so it may contain mistakes.
Course summary for: VR Design and Modeling with Quill
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Category
3D & Animation -
Software
Adobe Photoshop, OctaneRender, Oculus Quill, Unreal Engine -
Areas
3D, 3D Animation, 3D Modeling, Character Design

Federico Moreno Breser
A course by Federico Moreno Breser
Federico Moreno is passionate about the freedom that animation gives him to bring his imagination to life and give shape to a story, compared to other audiovisual fields. With over twenty years of professional experience, he admits today that most of what he has learned was self-taught, after endless hours of practice, tutorials, and videos.
He has directed Mcfly Studio since 2005, a studio specialized in animation and audiovisual production, where his two sides of expertise meet: the artist and producer. In 2012, he founded the animation magazine Moushon!, a project that he led for two years, and Luty Art Studio alongside Nelson Luty, an art department dedicated to conceptual art for the film industry, animation, and video games.
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- 28 lessons (5h 5m)
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- Level: Beginner
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