VR Design and Modeling with Quill
Influences
A course by Federico Moreno Breser , Animation Director and Digital Artist
About the video: Influences
Overview
“In this second lesson we are going to do a brief review of my main influences and how they have contributed in an essential way to my training and work methodology.”
In this video lesson Federico Moreno Breser addresses the topic: Influences, which is part of the Domestika online course: VR Design and Modeling with Quill. Transform the way you work in 3D by creating characters and scenes with the power of virtual reality.
Partial transcription of the video
“Influences Now that you know me and know who I am, I want to tell you what my influences are. For me the influences have a huge weight when approaching a creative process. Personally, my main engine in the projects I carry out originates from references. I live listening to music, especially in transfers, on my way to work or home. I live far from my work and those hours that I spend on the train they serve to influence me. I really like listening to music from movies, like John Williams, in "Star Wars" and "Jurassic Park", one of my favorite movies, also that of Howard Shore in "The Lord o...”
This transcript is automatically generated, so it may contain mistakes.
Course summary for: VR Design and Modeling with Quill
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Category
3D & Animation -
Software
Adobe Photoshop, OctaneRender, Oculus Quill, Unreal Engine -
Areas
3D, 3D Animation, 3D Modeling, Character Design

Federico Moreno Breser
A course by Federico Moreno Breser
Federico Moreno is passionate about the freedom that animation gives him to bring his imagination to life and give shape to a story, compared to other audiovisual fields. With over twenty years of professional experience, he admits today that most of what he has learned was self-taught, after endless hours of practice, tutorials, and videos.
He has directed Mcfly Studio since 2005, a studio specialized in animation and audiovisual production, where his two sides of expertise meet: the artist and producer. In 2012, he founded the animation magazine Moushon!, a project that he led for two years, and Luty Art Studio alongside Nelson Luty, an art department dedicated to conceptual art for the film industry, animation, and video games.
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