VR Design and Modeling with Quill
Character Creation: The Head II
A course by Federico Moreno Breser , Animation Director and Digital Artist
About the video: Character Creation: The Head II
Overview
“Second part of the lesson.”
In this video lesson Federico Moreno Breser addresses the topic: Character Creation: The Head II, which is part of the Domestika online course: VR Design and Modeling with Quill. Transform the way you work in 3D by creating characters and scenes with the power of virtual reality.
Partial transcription of the video
“Let's symmetrically duplicate our eye. How do we achieve this? We select the entire eye area for We see it's selected because it's blinking. Let's go to the menu. Navigate to the Tools tab and find the option labeled Copy Selection to New Layer. Click on that option to And we go to the layers and see that a new layer was created. With that element. with a new eye on that layer. If I turn off the layer of the eye I made before. I'll see that I have a new eye. On the selected layer. We press. the transformation option. And go to the Transform tab in the menu. Apply Reset Pivot. and you'll see...”
This transcript is automatically generated, so it may contain mistakes.
Course summary for: VR Design and Modeling with Quill
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Category
3D & Animation -
Software
Adobe Photoshop, OctaneRender, Oculus Quill, Unreal Engine -
Areas
3D, 3D Animation, 3D Modeling, Character Design

Federico Moreno Breser
A course by Federico Moreno Breser
Federico Moreno is passionate about the freedom that animation gives him to bring his imagination to life and give shape to a story, compared to other audiovisual fields. With over twenty years of professional experience, he admits today that most of what he has learned was self-taught, after endless hours of practice, tutorials, and videos.
He has directed Mcfly Studio since 2005, a studio specialized in animation and audiovisual production, where his two sides of expertise meet: the artist and producer. In 2012, he founded the animation magazine Moushon!, a project that he led for two years, and Luty Art Studio alongside Nelson Luty, an art department dedicated to conceptual art for the film industry, animation, and video games.
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