VR Design and Modeling with Quill
Body Arming I
A course by Federico Moreno Breser , Animation Director and Digital Artist
About the video: Body Arming I
Overview
“In this lesson we will continue to build our character. Now, we will create the complete body. ”
In this video lesson Federico Moreno Breser addresses the topic: Body Arming I, which is part of the Domestika online course: VR Design and Modeling with Quill. Transform the way you work in 3D by creating characters and scenes with the power of virtual reality.
Partial transcription of the video
“In this lesson. we'll keep working on our character. Now. let's move on with the body. Here we'll continue working with the same Brushes. Basically. There's no particular method for progressing with this section of our character. Typically. after crafting the head. i proceed by constructing the neck. which naturally follows in the process. I'll activate the grid; ensure it's on to visualize it on the elements we draw. This helps us better grasp the volume. Next. i'll proceed to create a neck for our character. I start by swiftly outlining the basic shape. setting the foundation for the char...”
This transcript is automatically generated, so it may contain mistakes.
Course summary for: VR Design and Modeling with Quill
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Category
3D & Animation -
Software
Adobe Photoshop, OctaneRender, Oculus Quill, Unreal Engine -
Areas
3D, 3D Animation, 3D Modeling, Character Design

Federico Moreno Breser
A course by Federico Moreno Breser
Federico Moreno is passionate about the freedom that animation gives him to bring his imagination to life and give shape to a story, compared to other audiovisual fields. With over twenty years of professional experience, he admits today that most of what he has learned was self-taught, after endless hours of practice, tutorials, and videos.
He has directed Mcfly Studio since 2005, a studio specialized in animation and audiovisual production, where his two sides of expertise meet: the artist and producer. In 2012, he founded the animation magazine Moushon!, a project that he led for two years, and Luty Art Studio alongside Nelson Luty, an art department dedicated to conceptual art for the film industry, animation, and video games.
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