VR Design and Modeling with Quill
We work with references
A course by Federico Moreno Breser , Animation Director and Digital Artist
About the video: We work with references
Overview
“In this lesson, I am going to show you what work methodology I use to tackle a project with these characteristics. We will work with the selected references, we will organize them, we will see how to import them and adjust them to our liking in the Quill interface. ”
In this video lesson Federico Moreno Breser addresses the topic: We work with references, which is part of the Domestika online course: VR Design and Modeling with Quill. Transform the way you work in 3D by creating characters and scenes with the power of virtual reality.
Partial transcription of the video
“Now that we know the basic operations within Quill. in this unit. let's look at the creation tools this software offers. We'll draw. paint. model. and bring our characters and environments to life. Let me demonstrate my approach to handling the project and my work methodology in detail now. Let's see that. Now let's see how to work with references in Quill. Let's import the necessary images so we can proceed with doing that. So. inside the layer module. we will bring in an image Layer for further use. we search through our folders where we have the images we want to use We click on the imag...”
This transcript is automatically generated, so it may contain mistakes.
Course summary for: VR Design and Modeling with Quill
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Category
3D & Animation -
Software
Adobe Photoshop, OctaneRender, Oculus Quill, Unreal Engine -
Areas
3D, 3D Animation, 3D Modeling, Character Design

Federico Moreno Breser
A course by Federico Moreno Breser
Federico Moreno is passionate about the freedom that animation gives him to bring his imagination to life and give shape to a story, compared to other audiovisual fields. With over twenty years of professional experience, he admits today that most of what he has learned was self-taught, after endless hours of practice, tutorials, and videos.
He has directed Mcfly Studio since 2005, a studio specialized in animation and audiovisual production, where his two sides of expertise meet: the artist and producer. In 2012, he founded the animation magazine Moushon!, a project that he led for two years, and Luty Art Studio alongside Nelson Luty, an art department dedicated to conceptual art for the film industry, animation, and video games.
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