VR Design and Modeling with Quill
Scenario Details
A course by Federico Moreno Breser , Animation Director and Digital Artist
About the video: Scenario Details
Overview
“We will continue working on our main scenario, we will add details and elements that will finish giving the look and the final finish. ”
In this video lesson Federico Moreno Breser addresses the topic: Scenario Details , which is part of the Domestika online course: VR Design and Modeling with Quill. Transform the way you work in 3D by creating characters and scenes with the power of virtual reality.
Partial transcription of the video
“Stage details Now we will continue working on the main stage, adding elements and details to arrive at the final look and finish. This is a bit of the job already practically finished or on its way to completion of the scenario we created for the project. We have everything that is the outer part. I'll give the scene Play, just to show examples of small internal animations that I added, that we will see later how to generate these animations and others too, but so that it has more life. There is no ambient sound set, no music, or anything like that, We'll see later, but here we can already ...”
This transcript is automatically generated, so it may contain mistakes.
Course summary for: VR Design and Modeling with Quill
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Category
3D & Animation -
Software
Adobe Photoshop, OctaneRender, Oculus Quill, Unreal Engine -
Areas
3D, 3D Animation, 3D Modeling, Character Design

Federico Moreno Breser
A course by Federico Moreno Breser
Federico Moreno is passionate about the freedom that animation gives him to bring his imagination to life and give shape to a story, compared to other audiovisual fields. With over twenty years of professional experience, he admits today that most of what he has learned was self-taught, after endless hours of practice, tutorials, and videos.
He has directed Mcfly Studio since 2005, a studio specialized in animation and audiovisual production, where his two sides of expertise meet: the artist and producer. In 2012, he founded the animation magazine Moushon!, a project that he led for two years, and Luty Art Studio alongside Nelson Luty, an art department dedicated to conceptual art for the film industry, animation, and video games.
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