Best seller

Concept Art for Video Games

Hands on the job VII

A course by Nacho Yagüe , Concept Artist

Concept Artist. Barcelona, Spain.
Joined October 2017
Best seller
100% positive reviews (495)
13,851 students
Audio: Spanish, French, Italian, Portuguese
Spanish · English · Portuguese · German · Italian · French · Polish · Dutch

About the video: Hands on the job VII

Overview

“In this last part of the lesson I compile my failed thumbnails and the tests I have done.”

In this video lesson Nacho Yagüe addresses the topic: Hands on the job VII, which is part of the Domestika online course: Concept Art for Video Games. Learn to create scenes with a professional finish for AAA video games.

Partial transcription of the video

“[Music] The first phase before starting a concept, It is the development phase and is one of the most important and in which many people don't pay too much attention and I think they are necessary, one to heat engines, and another also to give you an idea, What kind of image do you want to make? [Music] You are going to take a lot of extra time after polishing and correcting, because you go from a good composition with an idea since you have already tried that it will work. So it is important to dedicate the same before starting a task spend time doing exploratory thumbnails. [Music] For ex...”

This transcript is automatically generated, so it may contain mistakes.


Course summary for: Concept Art for Video Games

  • Level: Intermediate
  • 100% positive reviews (495)
  • 13851 students
  • 4 units
  • 24 lessons (4h 55m)
  • 8 downloads
  • Category

    Illustration
  • Software

    Adobe Photoshop
  • Areas

    Concept Art, Digital Illustration, Game Design, Traditional illustration, Video Games

Nacho Yagüe

Nacho Yagüe
A course by Nacho Yagüe

Teacher Plus
Concept Artist

Nacho Yagüe began his career as a concept artist working for different Spanish studios, including Tragnarion and GRIN, where he participated in projects such as Wanted: Weapons of Fate. He continued his career at Ubisoft Barcelona, serving as art director and concept artist. By 2011, he had begun working abroad, taking part in the development of Assassin's Creed 3: Liberation at Ubisoft Sofia in Bulgaria.

He also worked as a senior concept artist at Ubisoft Toronto through 2017, creating the artwork for renowned video games such as Splinter Cell: Blacklist, Assassin's Creed Unity, and Watch Dogs 2. He later returned to Barcelona to join Gameloft as the studio's art director.


  • 100% positive reviews (495)
  • 13,851 students
  • 24 lessons (4h 55m)
  • 14 additional resources (8 files)
  • Online and at your own pace
  • Available on the app
  • Audio: Spanish, French, Italian, Portuguese
  • Spanish · English · Portuguese · German · Italian · French · Polish · Dutch
  • Level: Intermediate
  • Unlimited access forever

Category
Areas
Concept Art for Video Games. Illustration course by Nacho Yagüe Best seller

Concept Art for Video Games

A course by Nacho Yagüe
Concept Artist. Barcelona, Spain.
Joined October 2017
  • 100% positive reviews (495)
  • 13,851 students