Concept Art for Video Games
Hands on the job VII
A course by Nacho Yagüe
About the video: Hands on the job VII
Overview
“In this last part of the lesson I compile my failed thumbnails and the tests I have done.”
In this video lesson Nacho Yagüe addresses the topic: Hands on the job VII, which is part of the Domestika online course: Concept Art for Video Games. Learn to create scenes with a professional finish for AAA video games.
Partial transcription of the video
“[Music] The first phase before starting a concept, It is the development phase and is one of the most important and in which many people don't pay too much attention and I think they are necessary, one to heat engines, and another also to give you an idea, What kind of image do you want to make? [Music] You are going to take a lot of extra time after polishing and correcting, because you go from a good composition with an idea since you have already tried that it will work. So it is important to dedicate the same before starting a task spend time doing exploratory thumbnails. [Music] For ex...”
This transcript is automatically generated, so it may contain mistakes.
Course summary for: Concept Art for Video Games
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Category
Illustration -
Software
Adobe Photoshop -
Areas
Concept Art, Digital Illustration, Game Design, Traditional illustration, Video Games

Nacho Yagüe
A course by Nacho Yagüe
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- 24 lessons (4h 55m)
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