Concept Art for Video Games
Hands on the job III
A course by Nacho Yagüe , Concept Artist
About the video: Hands on the job III
Overview
“Third part of the lesson.”
In this video lesson Nacho Yagüe addresses the topic: Hands on the job III, which is part of the Domestika online course: Concept Art for Video Games. Learn to create scenes with a professional finish for AAA video games.
Partial transcription of the video
“[Music] Here you have the prespective tools, If you go to google and put game of perspective tools, it will come out It is the first result so no problem. I really like it, it's very worth it. I think it is a very useful and very interesting tool but it is not necessary, you can do your perspective as life aligns you take a line. Let's see here line tool. New layer and time tracing more or less like others you think that but then it will always give a lot of error. The good thing about this perspective tools is that it is super intuitive and it saves you a lot of time and a lot of headaches...”
This transcript is automatically generated, so it may contain mistakes.
Course summary for: Concept Art for Video Games
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Category
Illustration -
Software
Adobe Photoshop -
Areas
Concept Art, Digital Illustration, Game Design, Traditional illustration, Video Games
Nacho Yagüe
A course by Nacho Yagüe
Nacho Yagüe began his career as a concept artist working for different Spanish studios, including Tragnarion and GRIN, where he participated in projects such as Wanted: Weapons of Fate. He continued his career at Ubisoft Barcelona, serving as art director and concept artist. By 2011, he had begun working abroad, taking part in the development of Assassin's Creed 3: Liberation at Ubisoft Sofia in Bulgaria.
He also worked as a senior concept artist at Ubisoft Toronto through 2017, creating the artwork for renowned video games such as Splinter Cell: Blacklist, Assassin's Creed Unity, and Watch Dogs 2. He later returned to Barcelona to join Gameloft as the studio's art director.
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