Concept Art for Video Games
Color and texture V
A course by Nacho Yagüe , Concept Artist
About the video: Color and texture V
Overview
“Fifth part of the lesson.”
In this video lesson Nacho Yagüe addresses the topic: Color and texture V, which is part of the Domestika online course: Concept Art for Video Games. Learn to create scenes with a professional finish for AAA video games.
Partial transcription of the video
“Well when I play some texture so it does not work with color You see that they are medium different with the color I have now You can do some trick to find a similar color That is with image adjust, match colour. Here are all the images I have open in Photoshop I have 50mil of reference And I can load any image I'm going to load mine that I have here, this What is called color rosete And here you can choose the layer In all you will catch the color Of each layer that I have I'm trying and always some For example this one that matches pretty much the color I'm wearing For example this has ca...”
This transcript is automatically generated, so it may contain mistakes.
Course summary for: Concept Art for Video Games
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Category
Illustration -
Software
Adobe Photoshop -
Areas
Concept Art, Digital Illustration, Game Design, Traditional illustration, Video Games
Nacho Yagüe
A course by Nacho Yagüe
Nacho Yagüe began his career as a concept artist working for different Spanish studios, including Tragnarion and GRIN, where he participated in projects such as Wanted: Weapons of Fate. He continued his career at Ubisoft Barcelona, serving as art director and concept artist. By 2011, he had begun working abroad, taking part in the development of Assassin's Creed 3: Liberation at Ubisoft Sofia in Bulgaria.
He also worked as a senior concept artist at Ubisoft Toronto through 2017, creating the artwork for renowned video games such as Splinter Cell: Blacklist, Assassin's Creed Unity, and Watch Dogs 2. He later returned to Barcelona to join Gameloft as the studio's art director.
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